♥ We’re organizing game jam dedicated to all the amazing mothers, grandmothers, role models, Mother Brains, and women in our lives! Come out and make a game with us over at Hololabs! ♥ Make an interactive card or story with Twine! You can learn to make a Twine game in 10 minutes. It’s easy :D… Continue reading Mother’s Day Jam
Author: Pixelles Montreal
CV/Portfolio Workshop
Bring your resumes, CVs, portfolios, and all your questions about that first crucial part of working in the games industry — getting your documents to the top of the pile! Kim Pasquin, a studio general manager with experience as human resources manager, will review application materials and common mistakes made. It is not in regards… Continue reading CV/Portfolio Workshop
Play the Games from our 2nd Showcase!
The games from the second round of Pixelles are available! With the help of Feminists in Games & Studio XX, twelve women became first-time game makers and created their very own games! We encourage you to play their awesome games! Thank you to everyone who showed up the showcase. It’s really amazing to see Montreal… Continue reading Play the Games from our 2nd Showcase!
Pixelles ShowcaseVernissage Pixelles
We invite you to the Pixelles showcase! In celebration with Festival Montreal Joue, we’re very excited to showcase our newest game makers! In just 6 short weeks, these women designed, coded, drew, and produced their very first video game! Come play the games, eat snacks, socialize, have a drink, and celebrate the future of game-making!… Continue reading Pixelles ShowcaseVernissage Pixelles
Week 6: Playtesting
Playtesting Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and observe what different players do in the game space on their own, while observing and… Continue reading Week 6: Playtesting
QUILTBAG Jam Feedback
We hope you had a great QUILTBAG Jam! It was really amazing to see so many first time jammers show up and make a game. It was no easy feat to do in 6-7 hours but you did it and you should all be so proud! We definitely are! Looking forward to jamming with you… Continue reading QUILTBAG Jam Feedback
Week 5: Polish & Rescoping(English) Week 5: Polish & Rescoping
It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not because you’re terrible or you’re not meant to be making games. Game developers everyday have… Continue reading Week 5: Polish & Rescoping(English) Week 5: Polish & Rescoping
Session Summary 4: Art & Sound
Don’t Panic & Carry a Towel By now, you should have a pretty basic prototype of your game’s core concepts working. If you’re still having trouble with your prototype consider taking an hour’s break to switch gears and do something fun! If after another round of “programming” your prototype is still far away from being… Continue reading Session Summary 4: Art & Sound
Session Summary 3: Prototyping
Prototyping Prototyping means putting together a working version of your game’s essential elements in order to convey an instant of fun. A good one allows you to determine whether or not your game will be fun. As you can see in the examples below, prototypes don’t need to be pretty. Your own prototype will be… Continue reading Session Summary 3: Prototyping
Twine Workshop
Ever wanted to write a choose your own adventure story? Experiment with writing a narrative with player interaction? Maybe just curious what it’s like to add a few choices to a traditional story you have kicking around? Come and try out Twine in this step-by-step workshop. If you bring a laptop, by the end, you’ll… Continue reading Twine Workshop