Game Design Stéphanie Bouchard, an awesome & talented game designer at Ubisoft, came in and talked about important game design concepts to the Pixelles: What is a Concept Document? In most game dev studios, a game’s first form is a pitch document — a general idea you can express in a few sentences and maybe… Continue reading Session Summary 2: Game Design & Tools
Author: Pixelles Montreal
Session Summary 1: Inspiration
Pixelles isn’t a university course. Most of the learning you’ll have to do on your own. We’ll suggest tutorials, articles, and tools to get you on your way to making a game. We’re here to provide guidance, experience, and feedback. This being said, that doesn’t mean you can’t ask us or one of our mentors… Continue reading Session Summary 1: Inspiration
Meet the Pixelles Game Incubator 2 Participants!
First, we want to say that all of you are amazing in each your own way. You definitely made our participant selection process very difficult! Sadly, we could only choose 10 out of 47 applications. BUT just because you weren’t selected doesn’t mean you still can’t make a game. It also doesn’t mean you aren’t… Continue reading Meet the Pixelles Game Incubator 2 Participants!
Pixelle Profile: Jessica Rose Marcotte
by Tanya X. Short When researching Jessica Rose Marcotte, you can find something along these lines: Jessica Rose Marcotte is a writer and editor currently completing a Masters in Creative Writing at Concordia University. She is the managing editor for Matrix Magazine and maintains a writing blog as well as a games’ writing blog. In her spare… Continue reading Pixelle Profile: Jessica Rose Marcotte
Info Session Wrap Up: Pixelles Game Incubator 2Séance d’info: Incubateur de jeu vidéo Pixelles 2
A big thank you to everyone who made it out to the info session! We loved meeting you and we love your enthusiasm! Definitely looking forward to your game-making energy in January! If you have any more questions don’t hesitate to ask us anything via twitter, facebook, or e-mail (info@pixelles.ca). If you couldn’t make it… Continue reading Info Session Wrap Up: Pixelles Game Incubator 2Séance d’info: Incubateur de jeu vidéo Pixelles 2
GAMERella: Accomplishments and After-Thoughts
by Charlotte Fisher, Pixelles Game Jam Coordinator Only a week ago, TAG members and I were buzzing around, preparing for GAMERella, a girl game jam which targeted women and first-time game makers (though everyone was welcome to participate). We sat down with Pixelles Co-Coordinators Tanya Short and Rebecca Cohen Palacios, TAG members and other interested… Continue reading GAMERella: Accomplishments and After-Thoughts
The Future of Romance in Games
by Yeti Despite being a long time gamer, I am still very new and fresh to the actual gaming industry itself and all its inner workings. So, I was incredibly excited when I was asked if I wanted to attend MIGS 2013. With a bit of scrambling and schedule shifting, I found myself attending the… Continue reading The Future of Romance in Games
Men are From Earth, Women are Also From Earth
by Lana Polansky The usual protocol when transgressing through a Nerd Threshold is to naturally assume that “normal” people think they know what you’re up to, and they don’t much approve of it. Once inside, say, a convention or a tournament venue, the self-consciousness switches around, and I’m not welcome for even more reasons ludicrously… Continue reading Men are From Earth, Women are Also From Earth
Fascination With the Measured
by Charlotte Fisher What do hardcore surveillance and video games have in common? Jen Whitson knows, and it’s not what you’d expect. The theme of the first day of MIGS seemed to be all about metrics and monetization. Jen Whitson (postdoctoral fellow at TAG, the Technoculture Art and Games Research Centre at Concordia University) kicked… Continue reading Fascination With the Measured
Chasing the Carrot
by Lana Polansky Around 6:00 pm, after the last talk I attended stopped a bit short, I sat down with a friend and a new acquaintance and chatted, keeping my eye out for custodial staff. I had heard the word “product” a lot that first day of the 2013 Montreal International Game’s Summit, on the… Continue reading Chasing the Carrot