You can now play the games produced in our fourth incubator! A record-breaking sixteen people were inspired to make their own games via our Pixelles incubator or our Follow Along Program, and we proudly feature them below. A big thank you to everyone who came to support us, at the showcase or otherwise! We could… Continue reading Play The Games From Our 4th Showcase!
Author: Pixelles Coordinator
Session 6 Summary: Internal Playtest
Aaaaaahhhhh! We’re here!! We made it! This week was our last session at WB Games, and now all that’s left is the Showcase!! We brought in a bunch of trusted friends to help comment and critique, including but not limited to past Pixelles mentors, WB Games employees, and many more local indie devs. Our incubees… Continue reading Session 6 Summary: Internal Playtest
Pixelles Showcase 4!Vernissage de Pixelles 4!
Pixelles, in celebration with Festival Montréal Joue, is excited to showcase our newest game makers! In just 6 weeks, these women designed, coded, drew, and produced their very first video game! Come play the games, socialize, have a drink, and celebrate the future of game-making! RSVP below to let us know you’re coming! Powered by… Continue reading Pixelles Showcase 4!Vernissage de Pixelles 4!
Session 5 Summary: Re-scope, Polish, and Getting-It-Done!
It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not because you’re terrible or you’re not meant to be making games. Game developers everyday have… Continue reading Session 5 Summary: Re-scope, Polish, and Getting-It-Done!
Session 4 Summary: Art & Sound Assets
It’s week 4 now and we’re well on our way. We got a look at our incubees’ progress and everyone has really solidified their ideas! We’re deep into construction at this point: with a lot of the framework locked down it’s the perfect time to take a closer look at our building blocks. Let’s make… Continue reading Session 4 Summary: Art & Sound Assets
Session Summary 3: Scoping and First Playtests
It was a really fun day for our incubees this week, as we revealed to each other the progress of everyone’s games! As we’re now halfway through the 6-week incubator, by now many of you may have added the first building blocks of your game in place, and your game can do some of the… Continue reading Session Summary 3: Scoping and First Playtests
Session 2 Summary: MDA & Programming Concepts
Second session down- lots to talk about! Everyone had had the chance to try out some tutorials and we were impressed with the clarity people had in their game visions. If you’re having a hard time getting clarity, try forming a sentence along this template: I want to make a [GENRE] game about [THEME] where… Continue reading Session 2 Summary: MDA & Programming Concepts
Session Summary 1: Intros & Inspiration
The incubator has now officially started for 2016!! Our 10 participants met together for the first time, and were joined by some alumna as well. Many of you are undoubtedly excited to start and this blog post is certainly the place to be! Don’t be put off by the overwhelming amount of the resources here… Continue reading Session Summary 1: Intros & Inspiration
Game Writing Mentorship Panel
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Meet the Pixelles Game Incubator IV Participants!
So with the start of a new year comes the start of another Pixelles Game Incubator! Hooray! Firstly, we just want to thank everyone for sending in your applications. You are all amazing women with talents of your own right, and with so many applicants it’s an extremely difficult task. Thank you all so much… Continue reading Meet the Pixelles Game Incubator IV Participants!