FIRST CRITIQUE SESSION On a beautiful Montreal Sunday afternoon, we renounced the sunshine and warmth outside to sit in our windowless conference room and talk about how the first writing assignment went for all of us. Our members submitted diverse pieces for the first assignment, ranging from short stories to screenplays. Because the assignment was… Continue reading Pixelles Game Writing Incubator: Second Session
Author: Pixelles Coordinator
Pixelles Game Writing Incubator: First SessionIncubateur d’écriture de jeu Pixelles : première session
STARTING THE JOURNEY The first session of the PGW Incubator was a blast! Not only did we get to gorge on delicious snacks left over from the previous day’s Pixelles Meetup, but we also got acquainted with some wonderful women who brought diverse professional and life experiences to the group. Many of us were meeting… Continue reading Pixelles Game Writing Incubator: First SessionIncubateur d’écriture de jeu Pixelles : première session
Meet the Pixelles Writing Incubator members!
Before we proceed, we’d like to thank every single person who took the time to apply to the incubator. There were a large number of extremely talented applicants, and we’d like to say that just because you weren’t selected doesn’t mean you aren’t an amazing person with valuable stories to share. Because YOU ARE! Now,… Continue reading Meet the Pixelles Writing Incubator members!
Play The Games From Our 3rd Showcase!
You can now play the games produced in our third incubator! Thirteen women were inspired to make their own games via our Pixelles incubator or our Follow Along Program, and we proudly feature them below. A big thank you to everyone who came to support us, at the showcase or otherwise! We could not have… Continue reading Play The Games From Our 3rd Showcase!
Session 6 Summary: Internal Playtest
Here we are at the last week of Pixelles Incubator 3! You made it! You’re amazing. Treat yo’self, you deserve it!! Our very last session was all about what to do once your prototype is complete. Rather than one mentor, we had a group of trusted game dev friends come in and give feedback to… Continue reading Session 6 Summary: Internal Playtest
Pixelles Showcase 3!Vernissage Pixelles 3!
Pixelles, in celebration with Festival Montréal Joue, is excited to showcase our newest game makers! In just 6 weeks, these women designed, coded, drew, and produced their very first video game! Come play the games, socialize, have a drink, and celebrate the future of game-making! When: Thursday, February 26th, 2015 From 6:30 to 9pm Where:… Continue reading Pixelles Showcase 3!Vernissage Pixelles 3!
Session 5 Summary: Polishing Your Game
It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not because you’re terrible or you’re not meant to be making games. Game developers everyday have… Continue reading Session 5 Summary: Polishing Your Game
Session 4 Summary: Adding Art & Sound
By now, all the PGI participants have a good handle on what their game concepts. This week we took a look through the progress and as the games take shape, the way they look and sound are also coming together. Hex grids, character designs, Pause buttons, jazz BGM, moving balls in 3-D spaces! We shared… Continue reading Session 4 Summary: Adding Art & Sound
Session 3 Summary: First Playtest & Scoping
The third week of the Pixelles Incubator 3 is complete! We spent most of our time reviewing each other’s prototypes and getting lots of 1 on 1 time with this week’s mentor Tali Goldstein. Tali is a Line Producer at Minority and had lots to say about project scope and the importance of Playtesting. Scoping… Continue reading Session 3 Summary: First Playtest & Scoping
Session 2 Summary: Game Design Tips & Intro to Programming
The second week of Pixelles Incubator 3 marked our first session with mentor presentations! The ladies of Pixelles talked about their experiences over the week, trying out different tools for game-making and analyzing their own game concepts. Some of them brought in the tutorial files they had made, paper diagrams and sketches, and others had actually… Continue reading Session 2 Summary: Game Design Tips & Intro to Programming