The games from the second round of Pixelles are available! With the help of Feminists in Games & Studio XX, twelve women became first-time game makers and created their very own games! We encourage you to play their awesome games! Thank you to everyone who showed up the showcase. It’s really amazing to see Montreal… Continue reading Play the Games from our 2nd Showcase!
Category: Game Incubator
Pixelles ShowcaseVernissage Pixelles
We invite you to the Pixelles showcase! In celebration with Festival Montreal Joue, we’re very excited to showcase our newest game makers! In just 6 short weeks, these women designed, coded, drew, and produced their very first video game! Come play the games, eat snacks, socialize, have a drink, and celebrate the future of game-making!… Continue reading Pixelles ShowcaseVernissage Pixelles
Week 6: Playtesting
Playtesting Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and observe what different players do in the game space on their own, while observing and… Continue reading Week 6: Playtesting
Week 5: Polish & Rescoping(English) Week 5: Polish & Rescoping
It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not because you’re terrible or you’re not meant to be making games. Game developers everyday have… Continue reading Week 5: Polish & Rescoping(English) Week 5: Polish & Rescoping
Session Summary 4: Art & Sound
Don’t Panic & Carry a Towel By now, you should have a pretty basic prototype of your game’s core concepts working. If you’re still having trouble with your prototype consider taking an hour’s break to switch gears and do something fun! If after another round of “programming” your prototype is still far away from being… Continue reading Session Summary 4: Art & Sound
Session Summary 3: Prototyping
Prototyping Prototyping means putting together a working version of your game’s essential elements in order to convey an instant of fun. A good one allows you to determine whether or not your game will be fun. As you can see in the examples below, prototypes don’t need to be pretty. Your own prototype will be… Continue reading Session Summary 3: Prototyping
Session Summary 2: Game Design & Tools
Game Design Stéphanie Bouchard, an awesome & talented game designer at Ubisoft, came in and talked about important game design concepts to the Pixelles: What is a Concept Document? In most game dev studios, a game’s first form is a pitch document — a general idea you can express in a few sentences and maybe… Continue reading Session Summary 2: Game Design & Tools
Session Summary 1: Inspiration
Pixelles isn’t a university course. Most of the learning you’ll have to do on your own. We’ll suggest tutorials, articles, and tools to get you on your way to making a game. We’re here to provide guidance, experience, and feedback. This being said, that doesn’t mean you can’t ask us or one of our mentors… Continue reading Session Summary 1: Inspiration
Meet the Pixelles Game Incubator 2 Participants!
First, we want to say that all of you are amazing in each your own way. You definitely made our participant selection process very difficult! Sadly, we could only choose 10 out of 47 applications. BUT just because you weren’t selected doesn’t mean you still can’t make a game. It also doesn’t mean you aren’t… Continue reading Meet the Pixelles Game Incubator 2 Participants!
Pixelle Profile: Jessica Rose Marcotte
by Tanya X. Short When researching Jessica Rose Marcotte, you can find something along these lines: Jessica Rose Marcotte is a writer and editor currently completing a Masters in Creative Writing at Concordia University. She is the managing editor for Matrix Magazine and maintains a writing blog as well as a games’ writing blog. In her spare… Continue reading Pixelle Profile: Jessica Rose Marcotte