A big thank you to everyone who made it out to the info session! We loved meeting you and we love your enthusiasm! Definitely looking forward to your game-making energy in January! If you have any more questions don’t hesitate to ask us anything via twitter, facebook, or e-mail (info@pixelles.ca). If you couldn’t make it… Continue reading Info Session Wrap Up: Pixelles Game Incubator 2Séance d’info: Incubateur de jeu vidéo Pixelles 2
Category: Game Incubator
Apply now: Pixelles Game Incubator II
Come make a game with us! The Pixelles Game Incubator is back for a second round! It’s a free, six week workshop series designed to help ten women make their first game! Whether it’s a platformer, education, or historical dramas, you’ll be able to make the game of your heart’s desire. You should apply if: 1. You identify… Continue reading Apply now: Pixelles Game Incubator II
Play the Games from the Pixelles Showcase!Les jeux du démo de Pixelles!
The games from the first round of Pixelles are available! With the help of Feminists in Games, thirteen women became first-time game makers and created their very own games! We encourage you to play their awesome games and get in contact with them! If you’re interested in creating your own game-making program or in our… Continue reading Play the Games from the Pixelles Showcase!Les jeux du démo de Pixelles!
Pixelles ShowcaseDémo de Pixelles
With tremendous help and support from the games industry Pixelles is proud to present its first showcase! Over the course of six weeks, thirteen women became first-time game makers and created games of their very own! We invite you to come out, play games, munch on some snacks, chat with some friendly people, and celebrate… Continue reading Pixelles ShowcaseDémo de Pixelles
Session 6: SummarySession 6: Résumé
Playtesting Playtesting is a critical part of game design, where someone entirely new to the game is allowed to go through it on their own, without help or hints or explanation from the designer. The idea is to watch and observe what different players do in the game space on their own, while observing and… Continue reading Session 6: SummarySession 6: Résumé
Session 5: SummarySession 5: Résumé
Meet Khris Brown Our guest speaker this week was Khris Brown, a veteran game dev and bundle of positive energy who has worked on such illustrious games as the Monkey Island series, and now leads the whole Narrative Talent Group at Ubisoft Montreal! Khris is passionate about storytelling in games and her eyes shine when… Continue reading Session 5: SummarySession 5: Résumé
Session 4: SummarySession 4: Résumé
Our special guest this week was Jill Murray, author of several novels and a writer on “Assassin’s Creed: Liberation”. She talked to us about her origins and experiences as a games writer. Jill has been in the industry for about two years. Despite her love of games, being a writer for videogames was something that… Continue reading Session 4: SummarySession 4: Résumé
Session 3: SummarySession 3: Résumé
Mentor Talk: Lynn Hughes, Technoculture, Art and Games (TAG) Research Centre, Concordia University Lynn Hughes is one of the co-founders of the TAG lab, and she studies contemporary game culture. Coming from a background of artistic practice and the history and philosophy of science, Lynn sees game culture as a range of contexts for design,… Continue reading Session 3: SummarySession 3: Résumé
Session 2: SummarySession 2: Résumé
Intro to Game Design This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concept. The participants each told the others about their ideas, some with diagrams & illustrations and others with gestures. All of them sounded like great game ideas, and we’re looking… Continue reading Session 2: SummarySession 2: Résumé
Session 1: SummarySession 1: Résumé
Pixelles isn’t a university course. Most of the learning you’ll have to do on your own. We’ll suggest tutorials, articles, and tools to get you on your way to making a game. We’re here to provide guidance, experience, and feedback. This being said, that doesn’t mean you can’t ask us or one of our mentors… Continue reading Session 1: SummarySession 1: Résumé