Pixelle Profile: Jessica Rose Marcotte

by Tanya X. Short When researching Jessica Rose Marcotte, you can find something along these lines: Jessica Rose Marcotte is a writer and editor currently completing a Masters in Creative Writing at Concordia University. She is the managing editor for Matrix Magazine and maintains a writing blog as well as a games’ writing blog. In her spare… Continue reading Pixelle Profile: Jessica Rose Marcotte

Play the Games from the Pixelles Showcase!Les jeux du démo de Pixelles!

The games from the first round of Pixelles are available! With the help of Feminists in Games, thirteen women became first-time game makers and created their very own games! We encourage you to play their awesome games and get in contact with them! If you’re interested in creating your own game-making program or in our… Continue reading Play the Games from the Pixelles Showcase!Les jeux du démo de Pixelles!

Session 5: SummarySession 5: Résumé

Meet Khris Brown Our guest speaker this week was Khris Brown, a veteran game dev and bundle of positive energy who has worked on such illustrious games as the Monkey Island series, and now leads the whole Narrative Talent Group at Ubisoft Montreal! Khris is passionate about storytelling in games and her eyes shine when… Continue reading Session 5: SummarySession 5: Résumé

Session 4: SummarySession 4: Résumé

Our special guest this week was Jill Murray, author of several novels and a writer on “Assassin’s Creed: Liberation”. She talked to us about her origins and experiences as a games writer. Jill has been in the industry for about two years. Despite her love of games, being a writer for videogames was something that… Continue reading Session 4: SummarySession 4: Résumé

Session 3: SummarySession 3: Résumé

Mentor Talk: Lynn Hughes, Technoculture, Art and Games (TAG) Research Centre, Concordia University Lynn Hughes is one of the co-founders of the TAG lab, and she studies contemporary game culture. Coming from a background of artistic practice and the history and philosophy of science, Lynn sees game culture as a range of contexts for design,… Continue reading Session 3: SummarySession 3: Résumé

Session 2: SummarySession 2: Résumé

Intro to Game Design This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concept. The participants each told the others about their ideas, some with diagrams & illustrations and others with gestures. All of them sounded like great game ideas, and we’re looking… Continue reading Session 2: SummarySession 2: Résumé