As part of our official duties as a NPO, we held our Annual General Meeting in July 2016 where we reviewed our activities and programs from the 2015-16 year and presented our plans for 2016-17. The meeting minutes from the AGM can be downloaded pixelles-agm-2016-presentation-minutes.
Category: News
Pixelles Annual General Meeting 2016Assemblée générale annuelle de Pixelles
When: Monday, July 11th, 2016 at 6:30pm Where: Gameplay Space (1435 St-Alexandre, suite 140) Last year Pixelles officially became a non-profit organization. As part of our constitution, once a year, we will hold our Annual General Assembly Meeting (AGM). At the AGM, the members of the Pixelles community will have the opportunity to review our… Continue reading Pixelles Annual General Meeting 2016Assemblée générale annuelle de Pixelles
Workshop: Make a Tamagotchi game!
When: Tuesday, June 14th, 2016 from 7-9pm Where: 3rd floor of Notman House (51 Sherbrooke Ouest – Clarke entrance) Primary language: English (bilingual teacher) Cost: free Remember Tamagotchi? In this workshop, we’ll be making our very own virtual pet simulation game with Stencyl. You don’t need any previous experience, programming knowledge, or anything else. This… Continue reading Workshop: Make a Tamagotchi game!
Social: Picnic Social – July
When: Sunday, July 3rd from 2-5pm Where: Parc Lafontaine @ Rachel & Calixa-Lavallee entrace just south of the benches Facebook event: https://www.facebook.com/events/1122656094463469/ You’re invited to our open air, in-the-park, picnic social! We love summer, we love games, and most of all, we want to celebrate that with a safe-space, super friendly social. Get to know… Continue reading Social: Picnic Social – July
Play The Games From Our 4th Showcase!
You can now play the games produced in our fourth incubator! A record-breaking sixteen people were inspired to make their own games via our Pixelles incubator or our Follow Along Program, and we proudly feature them below. A big thank you to everyone who came to support us, at the showcase or otherwise! We could… Continue reading Play The Games From Our 4th Showcase!
Session 6 Summary: Internal Playtest
Aaaaaahhhhh! We’re here!! We made it! This week was our last session at WB Games, and now all that’s left is the Showcase!! We brought in a bunch of trusted friends to help comment and critique, including but not limited to past Pixelles mentors, WB Games employees, and many more local indie devs. Our incubees… Continue reading Session 6 Summary: Internal Playtest
Pixelles Showcase 4!Vernissage de Pixelles 4!
Pixelles, in celebration with Festival Montréal Joue, is excited to showcase our newest game makers! In just 6 weeks, these women designed, coded, drew, and produced their very first video game! Come play the games, socialize, have a drink, and celebrate the future of game-making! RSVP below to let us know you’re coming! Powered by… Continue reading Pixelles Showcase 4!Vernissage de Pixelles 4!
Meet Pixelles Ensemble at GDC16!
We’re excited to present the amazing women and genderqueer game developers of Pixelles Ensemble at GDC! For many, attending this conference is not only an inspiration but also career highlight. Without the generosity of the GDC, who provided Pixelles with all-access passes through their Scholarship Program, these talented developers wouldn’t be able to attend. By… Continue reading Meet Pixelles Ensemble at GDC16!
Session 5 Summary: Re-scope, Polish, and Getting-It-Done!
It’s week 5 everyone! You’re probably panicking at this point because who knows where those other weeks went. Or there’s been an elusive bug that’s happening somewhere, somewhere haunting your entire weekends. This is normal game dev life. It’s not because you’re terrible or you’re not meant to be making games. Game developers everyday have… Continue reading Session 5 Summary: Re-scope, Polish, and Getting-It-Done!
Session Summary 3: Scoping and First Playtests
It was a really fun day for our incubees this week, as we revealed to each other the progress of everyone’s games! As we’re now halfway through the 6-week incubator, by now many of you may have added the first building blocks of your game in place, and your game can do some of the… Continue reading Session Summary 3: Scoping and First Playtests