Jean Leggett is an indie game dev as well as a professional coach. She has worked with over 300 game devs since 2019 in the capacity of a mentor and career and leadership coach. This raffle offers 3 people of different seniority levels the chance to win one-on-one career coaching session. In this coaching session,… Continue reading Raffle: Career Coaching Session with Jean Leggett
Category: News
Workshop: Creating Culturally Responsive Gaming Experiences
In “Creating Culturally Responsive Gaming Experiences”, a discussion hosted by Mariam Nusrat and Lauren Hofmann of The Equity Gaming Project, you will be able to: Identify the link between gaming + ‘real’ world impacts at a global scale Understand why self-reflection and peer-to-peer accountability is the starting point for conscious creation Examine how your own beliefs,… Continue reading Workshop: Creating Culturally Responsive Gaming Experiences
BIPOC Creator Program Selections
Thanks to the Canada Media Fund, Pixelles announced its new BIPOC Creator Program in fall of 2020. We are giving up to $10k CAD each to selected Canadian game creators who are Black, Indigenous, or other people of color, as a grant, without recoup, publishing or platform requirements. All the selected folks have to do is… Continue reading BIPOC Creator Program Selections
Workshop: Creating Inclusive Characters
Learn about creating authentic, diverse characters [in games] that are not stereotypes. This online presentation discusses: how stereotypes are perpetuated through their use in the media exercises to analyze characters for good representation how active and engaged listening is the best tool for dismantling stereotypes processes and questions that attendees can equip themselves with to… Continue reading Workshop: Creating Inclusive Characters
[:en]Application for the Pixelles BIPOC Creator Program [:fr]Postulez pour le programme de création des PANDC Pixelles
Applications for the current round closed 11:59pm EST, January 24, 2021. Thank you to all who applied to our BIPOC Creator Program, and thank you for your patience as we enter the selection phase. La date limite pour était le 24 de janvier 2021 à 23 h 59. Les inscriptions sont terminés pour ce cycle.… Continue reading [:en]Application for the Pixelles BIPOC Creator Program [:fr]Postulez pour le programme de création des PANDC Pixelles
Finition et débogagePolish and debugging
Ça y est! Nous sommes à la toute fin du programm et vos jeux sont presque terminés… ou pas! N’hésitez pas à continuer de travailler sur vos jeux. Mais, pour l’instant, regardons les questions de débogage et de finition. Here we are! We’ve reached the end of this programme and your games are almost done…… Continue reading Finition et débogagePolish and debugging
Intro au playtest et à l’assurance qualitéIntro to playtesting and quality assurance
Nous sommes déjà à la septième semaine de l’incubateur et les jeux sont prêts à être testés! Cette semaine, nous parlons de tests avec les joueurs et d’assurance qualité, d’importantes étapes dans la conception d’un jeu. We’re already at week seven of the incubator and the games are now ready to be tested! This week,… Continue reading Intro au playtest et à l’assurance qualitéIntro to playtesting and quality assurance
Workshop: Accessibility in Game UI
Creating a usable game interface extends far beyond pretty colours and a good design sense. Join Kat Dolan & Justine Raymond, Senior UI Designers at Proletariat Inc, known for the popular magic-slinging battle royale, Spellbreak, as they talk about what elevates a beautiful UI into a usable one. They’ll highlight things like picking the proper… Continue reading Workshop: Accessibility in Game UI
Intro au design narratifIntro to narrative design
Nous avons commencé cette sixème semaine avec une discussion à propos du design narratif avec Jill Murray. On a discuté d’histoire, de narration, des rôles des designers narratifs, et comment inséré des éléments narratifs dans nos environnements de jeu. We’ve started this sixth week with a discussion on narrative design with Jill Murray. We looked… Continue reading Intro au design narratifIntro to narrative design
Intro à l’audio pour le jeuIntro to game audio
Bonjour! Comment avance vos projets? Aimez-vous ce que vous avez créé? Nous sommes officiellement dans la deuxième moitié du programme. Si vous souhaitez faire des changements, ou revoir l’ampleur de votre projet, c’est encore le temps. Cette semaine, nous avons eu la chance de recevoir Sarah Shin pour discuter d’audio pour le jeu. Sarah est… Continue reading Intro à l’audio pour le jeuIntro to game audio