When: Tuesday, June 18th, 2019 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free Want to tackle environment / background art but have no idea where to start? This workshop will introduce some basic principles and ideas when problem solving for… Continue reading Workshop: Problem Solving in Environment Concept Design
Category: News
Workshop: Creating Dynamic UI in Unity for Flexibility and Accessibility
When: Thursday, May 16th, 2019 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free In this hands-on workshop you’ll learn how Unity’s UI components can be used to create a user interface that will: Use nested Layout Groups to give you… Continue reading Workshop: Creating Dynamic UI in Unity for Flexibility and Accessibility
Win a ticket to Interactive 3D Graphics and Games (I3D’19)!
Thanks to ACM SIGGRAPH, Pixelles is raffling off two conference passes to the Sympoisum on Interactive 3D Graphics and Games (I3D 2019) for anyone who is interested in talks about interactive graphics and/or video game development. Whether you’re a seasoned developer or curious about the medium, we’d like to give you a chance to experience… Continue reading Win a ticket to Interactive 3D Graphics and Games (I3D’19)!
Cozy Alliances Tea Social @ GDC19
Pixelles, in collaboration with I Need Diverse Games, Game Developers of Color Expo and GLITCH, are proud to organize the 3rd edition of the Cozy Alliances Tea Social for GDC19. Cozy Alliances Tea Social (CATS) is a low key, non-alcoholic social and networking event for the recipients of GDC’s diversity-based scholarship groups which provides free… Continue reading Cozy Alliances Tea Social @ GDC19
Workshop: How to stand out as a junior artist in 2d art, VFX, modelling and animation
When: Friday, April 5st, 2019 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free This workshop was made for junior artists who crave to get a job in the video game industry but don’t know where to start. Topics are: how… Continue reading Workshop: How to stand out as a junior artist in 2d art, VFX, modelling and animation
Meet Pixelles Ensemble at GDC19
Our GDC Scholarship program, Pixelles Ensemble, is returning to GDC this year with a whole new group of amazing nonbinary, genderqueer and women (trans/cis) game developers. We provide a GDC pass, provide need-based travel funds, and host 3 events to assist the Ensemble members in feeling welcome, safe, and empowered to pursue their professional goals.… Continue reading Meet Pixelles Ensemble at GDC19
Playtest interne!Internal Playtest
Aaaaaahhhhh! Nous y sommes!! Cette session était notre dernière chez Unity Technologies et il ne nous reste maintenant que le vernissage!! Pour l’occasion, nous avons invité des ami(e)s pour tester les différents jeux et donner des commentaires constructifs. Les participantes ont donc pu profiter des conseils et des premières impressions des testeuses et des testeurs… Continue reading Playtest interne!Internal Playtest
Workshop: Community Game Design
When: Thursday, March 7th, 2019 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free Ever wonder how you can maximize your UX (user experience) and game design to create an engaged community? In this workshop, we will look into community-centric design,… Continue reading Workshop: Community Game Design
Audio, art visuel et le polissageAudio, Visual Art and Polish
Nous sommes déjà rendues à la cinquième semaine! Peut-être êtes-vous en train de paniquer et de vous dire que les semaines sont passées à la vitesse de la lumière? Ou bien vous vous retrouvez face à un bogue qui hante toutes vos nuits? Ne vous inquiétez pas, c’est la vie normale d’une développeuse de jeux!… Continue reading Audio, art visuel et le polissageAudio, Visual Art and Polish
Workshop: Breaking Down the Grind of Community Management
When: Thursday, February 21st, 2019 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free Work-life balance in game development is being fervently discussed these days, with a necessary focus on management practices. But even under the best employment conditions, we must… Continue reading Workshop: Breaking Down the Grind of Community Management