When: Monday, October 22nd, 2018 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free Talking about game development online, especially on certain social media networks, can be incredibly rewarding. It opens up new avenues for learning, networking, and beyond! It can… Continue reading Workshop: Tweeting for non-Tweeters: Tips for discussing work online using personal accounts
Category: News
Win a ticket to Oculus Connect!
Thanks to Oculus, Pixelles is raffling off conference passes to Oculus Connect for anyone from the Pixelles community who is interested in virtual reality (VR). Whether you’re a seasoned VR developer or curious about the medium, we’d like to give you a chance to experience OC5! Please note that this is only a free pass… Continue reading Win a ticket to Oculus Connect!
Cozy Alliances Tea Social at GDC18 Wrap-Up
Pixelles, I Need Diverse Games and Game Developers of Color Expo want to thank everyone for coming to our Cozy Alliances Tea Social event. We were proud to host a non-alcoholic, low key networking opportunity for over 150 diversity & inclusion focused scholarship recipients, allies and leaders from around the world. Shout out to the… Continue reading Cozy Alliances Tea Social at GDC18 Wrap-Up
Workshop: Improving Your Speaker Application (for GDC, etc)
When: Wendnesday, August 2cd, 2018 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Primary language: English Cost: free Want to increase the chances your talk is accepted to GDC or other conferences? Tanya will share her advice from speaking at and helping run conferences, sharing… Continue reading Workshop: Improving Your Speaker Application (for GDC, etc)
Workshop: Shaders for Artists Part 2
When: Monday, June 4th 2018 from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Language: English (French, Spanish and Portuguese also spoken) Cost: free This workshop is a hands-on introduction to shaders using Unreal’s node-based editor, aimed at folks interested in creating simple and fun effects… Continue reading Workshop: Shaders for Artists Part 2
Thank you Red Barrels!Merci Red Barrels !
We are thrilled to announce that, Red Barrels, the studio behind the immensely popular indie horror series, Outlast (which has been scaring people since 2013), has joined the roster of Pixelles Sponsors for 2018-19! “Red Barrels is proud to be working with Pixelles. We believe it is important to foster a gaming community that is… Continue reading Thank you Red Barrels!Merci Red Barrels !
Feedback sur le PGI6
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Pixelles raffle for Unity Developer Day: Montréal tickets!
Pixelles is giving away 15 tickets to the Montréal edition of Unity Developer Day for nonbinary/genderqueer, transgender, gender-questioning & women game developers. Qualifying folks in non-production roles, students, fine artists and hobbyists are welcome too! Unity Developer Day is a conference series dedicated to supporting local developers through the exchange of stories and skills that… Continue reading Pixelles raffle for Unity Developer Day: Montréal tickets!
Workshop: Principles of Audio Design and Implementation for Games
When: Monday, May 7th from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Language: English Cost: free In this workshop, we will be looking into the implementation and creative process for audio for games. This is geared toward any person who wants to know more about… Continue reading Workshop: Principles of Audio Design and Implementation for Games
Workshop: What Developers Should Know About Intellectual Property & Videogames
When: Wednesday, April 25th from 7-9pm Where: 3rd floor of Notman House / Cafe OSMOS (51 Sherbrooke Ouest – rue Clark entrance) Language: English Cost: free This workshop will introduce you to the major types of intellectual property (IP) that can apply to videogames, explore the steps that developers can take to ensure that they… Continue reading Workshop: What Developers Should Know About Intellectual Property & Videogames