When: Sunday, July 24th from 2-5pm Where: Parc Lafontaine @ the Rachel & Calixa-Lavallee entrance near the rows of benches! Facebook event: https://www.facebook.com/events/1161485837236823/ You’re invited to our open air, in-the-park, picnic social! We love summer, we love games, and most of all, we want to celebrate that with a safe-space, super friendly social. Get to… Continue reading Social: Picnic Social – July #2Picnic au parc de juillet #2
Pixelles Annual General Meeting
As part of our official duties as a NPO, we held our Annual General Meeting in July 2016 where we reviewed our activities and programs from the 2015-16 year and presented our plans for 2016-17. The meeting minutes from the AGM can be downloaded pixelles-agm-2016-presentation-minutes.
Mentorship: Game Design Panel
When: Saturday, July 16th, 2016 from 2:00pm – 4:30pm Where: Gameplay Space (1435 rue St-Alexandre) Panel language: English (n’hésitez pas à poser vos questions en français) Cost: free If you’ve ever dreamed of masterminding the next big indie hit, crafting a vast virtual open world, or working with spreadsheets all day, this event will help… Continue reading Mentorship: Game Design Panel
Pixelles Annual General Meeting 2016Assemblée générale annuelle de Pixelles
When: Monday, July 11th, 2016 at 6:30pm Where: Gameplay Space (1435 St-Alexandre, suite 140) Last year Pixelles officially became a non-profit organization. As part of our constitution, once a year, we will hold our Annual General Assembly Meeting (AGM). At the AGM, the members of the Pixelles community will have the opportunity to review our… Continue reading Pixelles Annual General Meeting 2016Assemblée générale annuelle de Pixelles
Workshop: Unity3D Shaders – Making your games pretty!
When: Tuesday, July 19th, 2016 from 7-9pm Where: 3rd floor of Notman House (51 Sherbrooke Ouest – Clarke entrance) Primary language: English (with bilingual helpers) Cost: free A gentle introduction to the concept and customization of shaders! Learn how to give your Unity games a unique and pretty twist both in the Unity editor and… Continue reading Workshop: Unity3D Shaders – Making your games pretty!
Workshop: Make a Tamagotchi game!
When: Tuesday, June 14th, 2016 from 7-9pm Where: 3rd floor of Notman House (51 Sherbrooke Ouest – Clarke entrance) Primary language: English (bilingual teacher) Cost: free Remember Tamagotchi? In this workshop, we’ll be making our very own virtual pet simulation game with Stencyl. You don’t need any previous experience, programming knowledge, or anything else. This… Continue reading Workshop: Make a Tamagotchi game!
Social: Picnic Social – July
When: Sunday, July 3rd from 2-5pm Where: Parc Lafontaine @ Rachel & Calixa-Lavallee entrace just south of the benches Facebook event: https://www.facebook.com/events/1122656094463469/ You’re invited to our open air, in-the-park, picnic social! We love summer, we love games, and most of all, we want to celebrate that with a safe-space, super friendly social. Get to know… Continue reading Social: Picnic Social – July
Pixelles Writing Incubator ShowcaseVernissage de l’Incubateur d’Écriture Pixelles
When: Thursday, May 12th, 2016 from 7:00 to 9:30 PM Where: Gameplay Space (1435 rue Saint Alexandre, Montreal) For the past six months, the members of the Pixelles Writing Incubator have been getting to know each other and working hard to hone their game writing skills. Now, it’s your turn to meet them and read… Continue reading Pixelles Writing Incubator ShowcaseVernissage de l’Incubateur d’Écriture Pixelles
Play The Games From Our 4th Showcase!
You can now play the games produced in our fourth incubator! A record-breaking sixteen people were inspired to make their own games via our Pixelles incubator or our Follow Along Program, and we proudly feature them below. A big thank you to everyone who came to support us, at the showcase or otherwise! We could… Continue reading Play The Games From Our 4th Showcase!
Session 6 Summary: Internal Playtest
Aaaaaahhhhh! We’re here!! We made it! This week was our last session at WB Games, and now all that’s left is the Showcase!! We brought in a bunch of trusted friends to help comment and critique, including but not limited to past Pixelles mentors, WB Games employees, and many more local indie devs. Our incubees… Continue reading Session 6 Summary: Internal Playtest