Meet Khris Brown Our guest speaker this week was Khris Brown, a veteran game dev and bundle of positive energy who has worked on such illustrious games as the Monkey Island series, and now leads the whole Narrative Talent Group at Ubisoft Montreal! Khris is passionate about storytelling in games and her eyes shine when… Continue reading Session 5: SummarySession 5: Résumé
Session 4: SummarySession 4: Résumé
Our special guest this week was Jill Murray, author of several novels and a writer on “Assassin’s Creed: Liberation”. She talked to us about her origins and experiences as a games writer. Jill has been in the industry for about two years. Despite her love of games, being a writer for videogames was something that… Continue reading Session 4: SummarySession 4: Résumé
Session 3: SummarySession 3: Résumé
Mentor Talk: Lynn Hughes, Technoculture, Art and Games (TAG) Research Centre, Concordia University Lynn Hughes is one of the co-founders of the TAG lab, and she studies contemporary game culture. Coming from a background of artistic practice and the history and philosophy of science, Lynn sees game culture as a range of contexts for design,… Continue reading Session 3: SummarySession 3: Résumé
Session 2: SummarySession 2: Résumé
Intro to Game Design This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concept. The participants each told the others about their ideas, some with diagrams & illustrations and others with gestures. All of them sounded like great game ideas, and we’re looking… Continue reading Session 2: SummarySession 2: Résumé
Session 1: SummarySession 1: Résumé
Pixelles isn’t a university course. Most of the learning you’ll have to do on your own. We’ll suggest tutorials, articles, and tools to get you on your way to making a game. We’re here to provide guidance, experience, and feedback. This being said, that doesn’t mean you can’t ask us or one of our mentors… Continue reading Session 1: SummarySession 1: Résumé
Call for MentorsAppel aux mentors
The time for Pixelles is almost here! January is coming and we’re looking for some great mentors to help our participants along the way. Starting in week #2, we’ll be asking women from the industry to come in for an hour or two to speak about their experience in games and how they got started,… Continue reading Call for MentorsAppel aux mentors
Info Session Wrap UpWrap-up: séance d’info
The information session went wonderfully! We were beyond happy with everyone who showed up! Whether you were an applicant, a potential mentor, passerby, or a supporter, it was nice to see so much enthusiasm for the program. If you couldn’t make it out to the info session for whatever reason you can still download the… Continue reading Info Session Wrap UpWrap-up: séance d’info
PGI4 Feedback Form
Hi everyone! Now that the incubator is completed and you’ve had a bit of time to decompress, we’d love to hear what you thought of your overall experience. This form is to be completed by both incubator participants as well as Follow-Along participants. We do not ask for your name, please be as honest as… Continue reading PGI4 Feedback Form